Wednesday, May 21, 2014

Learning Revolution Free Events - ISTE Unplugged + Hack Education - AERO - Gaming in Ed Call for Proposals - Students Driving Change

The Learning Revolution
Weekly Update

May 20, 2014

Teaching is a strategic act of engagement.
- James Bellanca

The Learning Revolution Project highlights our own "conference 2.0" virtual and physical events and those of our over 200 partners in the learning professions. We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds. The Internet is shifting the boundaries of these worlds, and we believe that as they increasingly overlap and integrate these conversations will be critical to framing and preparing for the learning revolution starting to take place.

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  • ISTE. If you are going to ISTE 2014, or if you live anywhere near Atlanta, GA, then you will want to come join us for a TON of fun at ISTE Unplugged. Starting with our eighth annual free all-day unconference (now called Hack Education and with special guest Audrey Watters) on Friday, June 27th; the now-traditional Friday evening party with special guest Kevin Honeycutt and the iPhone Band; our third annual Global Education Day on Saturday; the Bloggers' Cafe gathering spot during ISTE; and more to come! Check it out at
  • Call for Proposals. We are already receiving some great presentation proposals for Library 2.014 and the Global Education Conference. We've got some great opportunities for presenters this year, and hope that you'll take advantage of them! Don't forget to check out the list of upcoming conference deadlines so that you can be sure to get your proposal in on time. The Future of Museums conference will be coming up soon - don't miss out!
  • The AERO Conference. If you're not attending ISTE, and you want a great experience exploring where the learning conversations are going, you should consider the AERO conference June 26 - 29 at Long Island University. This is their 25th anniversary event, and as I've mentioned before, this was my favorite conference last year. More information here and in the partner spotlight right below.

Partner Spotlight


Alternative Education Resource Organization AERO is a primary networker of educational alternatives around the world. It helps people find alternative for their children, in which to teach, and also helps people start new alternatives. It has an online bookstore, does consultations, and has an online course for school starters. It hosts an annual conference in various locations. This year's conference is from June 26-29 at LIU/Post on Long Island, near New York City. It features 60 workshops and 6 keynotes! More information at

Interested in becoming a Learning Revolution Partner? Please fill out a Partner Application today.

Partner Announcements

Social Media Classroom

One Week Calendar

All events are listed in US-Eastern Daylight Time. To become an event partner and have your events listed here, please email

  • Wednesday, May 21st at 3:30pm Free BrainPOP Webinar: De-Coding “Code Fred” with the Museum of Science & Industry Chicago, De-code the coding process! Go behind the scenes with game designers from the Museum of Science and Industry Chicago, makers of the GameUp title Code Fred, for an inside look at their creative process. See how they identified the goals of the game and what went into the development and evaluation of teaching resources. Whether you’re entirely new to game-based learning or well-versed, don’t miss this webinar! Join the webinar here.
  • Wednesday, May 21st at 9pm Teachers Teaching Teachers, Weekly conversations hosted by EdTechTalk, a collaborative open webcasting community. For more information, click here.
  • Thursday, May 22nd at 11am Fifth Graders Meet Author Grace Lin, During the winter/spring of 2014, fifth graders at three elementary schools in Illinois and Massachusetts read the novel by Grace Lin entitled Where the Mountain Meets the Moon ( and participated in online discussions about the book using Edmodo. On May 22, these students will have the opportunity to "meet" Ms. Lin via a Google Hangout on Air event. We're so excited to meet a published and notable author! Learn more and join the event here.
  • Thursday, May 22nd at 3:30pm #EdTechMonth: Use Technology to PowerUp Your Formative Assessment, Make technology work for your formative assessments. Read more at
  • Sunday, May 25th at 8pm I Have a Question EdTechWeekly, Weekly attempt to crowdsource answers to education questions from our community of communities. Tag your questions #eduquestion or post them on our Facebook page or Google+ community.

For a full calendar of all upcoming events and conferences, click here.


  • Future of Museums, July 24th, 2014
    Upcoming deadlines: Presentation proposals will be accepted between now and July 21st for the Future of Museums conference. This free, online event will give those of you who work in the museum and archives fields an opportunity to share your passion for the future of museum services, spaces, and innovations. Conference strands include Bring Your Own Device, Location-Based Services, Crowdsourcing, and Makerspaces. Please see the call for proposals and consider submitting your proposal soon!
  • Gaming in Ed, September 15th - 19th, 2014
    Upcoming deadlines: The Call for Proposals for the inaugural Gaming in Ed conference is now open. Proposals can be submitted from now until September 1st, and we will begin accepting proposals after July 1st. Conference strands include Game-Based Learning: How to Use Games in Educational Settings, Games & Assessment, Connecting Educators With Game Developers: Make Your Voices Heard, Students as Content Creators & Game Designers, Research on Game-Based Learning, and Professional Development. Share your experience with game-based learning with an audience of game developers and peer educators!
  • Library 2.014, October 8th + 9th, 2014
    Upcoming deadlines: Presentation proposals will be accepted between now and October 1st for Library 2.014. This fully online, participatory conference presents a unique opportunity to showcase the excellent research and work that you do every day. How does your library manage digital collections? Is your library mobile friendly? Do you have a story to tell about maker spaces? Your participation as a presenter will steer the global conversation about the future of libraries. Please see the call for proposals and conference strands and consider submitting your proposal soon!
  • Global Education Conference, November 17th - 22nd, 2014
    Upcoming deadlines: The call for proposals for the 2014 Global Education Conference are now open. Proposals can be submitted from May 1st until November 15, 2014, and we will begin accepting proposals June 1st. Please see the conference strands and consider submitting your proposal soon!

Highlighted Recordings

Nicole Tucker-Smith from Reinventing the Classroom - on "Spreading Innovation in Education: Misconceptions and MVPs"


Steve Wheeler from the Learning Revolution Conference - on "Students Driving Change: How Learners are Making the Difference in the Digital Age"


Adam Carter from Reinventing the Classroom - on "Instilling Global Citizenship through On-line Collaboration Learning Platforms"


NMC Navigator Top Ten

Top Learning Tech Stories of the Week from the NMC/Horizon Project Navigator.

  1. UCI School of Medicine first to integrate Google Glass into curriculum
  2. Stop Lumping All Charter Schools Together
  3. Missing the Mark: Where Higher Education and Technology Don’t Meet (But Should)
  4. Is 8th Grade Too Early to Pick a Career?
  5. Brain Movies: When Readers Can Picture It, They Understand It
  6. Ten reasons we should ditch university lectures
  7. What happens when 5th graders run the classroom: A SOLE in action
  8. Exercising the Mind to Treat Attention Deficits
  9. Ensuring Security in Partnerships
  10. Opting Out of Education: Syria's Hard Choices


Classroom 2.0

  • 5 Musts for Reading Teachers. Karen Cameron shares a list of five musts that should help inform lesson-planning for reading teachers. From adequate reading time, to reading material choice, Karen describes how reading teachers can incorporate these behaviors in their everyday planning. Thank, Karen!
  • Digital Storytelling. New Classroom 2.0 member, A.E. Matthew, is looking for an active digital storytelling forum. Teacher-librarians, children's librarians, and K-6 teachers - do you have any suggestions for Matthew? Share them here.
  • School's (Almost) Out for Summer!. Who isn't excited for summer break? For a lot of us, summertime is a chance to catch up on all those things we didn't have time to keep up on throughout the school year. So what's on your list? Karen Cameron shares her list in the Classroom 2.0 community. We'd love to know what some of you have planned for your much-anticipated break!

Education Revolution Google+ Community

  • Homework: Have We Had Enough?. The NEA shared this recent article by Edward Graham, discussing a case study of a Tennessee school district that banned graded homework assignments. Administrators explained their decision by pointing to the large majority of students who lacked at-home resources to help them with their homework. Anywhere between 65%-75% of each school’s student body qualify for free or reduced lunch programs, so it was decided that students should not be singled out for failing to adequately complete take-home assignments. Of course, not everyone has agreed with the Fentress County policy. Read more about this decision and it's impact during the 2013-2014 school year. What do you think?
  • Explaining the Appeal of Candy Crush Saga. Google+ member, Christothea Herodotou, shares this BBC article exploring the appeal of the popular game, Candy Crush Saga. Christothea asks if we've considered the game's potential impact on learning. Do any of you Candy-Crushers out there have ideas about the learning applications of this game? Share them here.
  • More About Game-Based Learning. Ferdinand Krauss shares this eSchool News article by Laura Devaney outlining several ways that gaming is changing education. With a shoutout to game-designers as "happiness makers," Laura recaps the impact of gaming on education with a curated list of gaming in education articles. Exciting to see our friends at Minecraft and ISTE mentioned, and a discussion of how gaming is shaping museum learning opportunities. Great timing!

See you online!

Steve Hargadon

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