Tuesday, May 06, 2014

Learning Revolution Free Events - ASB Online - Google Science Fair Deadline - More Ed Tech Month

The Learning Revolution
Weekly Update

May 6th, 2014


Play is often talked about as if it were a relief from serious learning. But for children play is serious learning. Play is really the work of childhood.
- Fred Rogers

The Learning Revolution Project highlights our own "conference 2.0" virtual and physical events and those of our over 200 partners in the learning professions. We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds. The Internet is shifting the boundaries of these worlds, and we believe that as they increasingly overlap and integrate these conversations will be critical to framing and preparing for the learning revolution starting to take place.

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Updates


Newsletter Sponsors

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ASB Academy

Google Science Fair

Partner Spotlight

Aspiring Games Foundation

Aspiring Games Foundation A nonprofit which supports the creation and use of learning games and apps, and educational technology. AGF board members are associated with Michigan State University, Drexel University, Dewitt Creativity Group, Filament Games, ITEC (Information Technology Empowerment Center) and the State of Michigan. Current projects include collaboration with the Special Education Department at Lansing School District and creation of a game about Shakespeare. More information at http://www.aspiringgames.org/.

Interested in becoming a Learning Revolution Partner? Please fill out a Partner Application today. Become a Learning Revolution Partner and share your Partner Announcements in our weekly newsletter!

One Week Calendar

All events are listed in US-Eastern Daylight Time. To become an event partner and have your events listed here, please email admin@web20labs.com.

  • Wednesday, May 7th at 3:30pm The Ins and Outs of BrainPOP, Whether you’re a BrainPOP newbie or a veteran in need of a refresher, we’ve got you covered. Join us for this overview webinar exploring the ins and outs of BrainPOP. We’ll cover a range of features including the online games portal GameUp; My BrainPOP, which lets you track student learning; and the Mixer, which helps you create customized assessments. You’ll also hear best practices for engaging students and encouraging active involvement so you can make the most out of your BrainPOP subscription. Join here.
  • Wednesday, May 7th at 7pm ISTE - Coaching for Engaging and Active Technology Integration, Find out what the Common Core State Standards and successful ed tech coaches can tell us about effective technology integration. Expert ed tech coach Les Foltos will show you proven strategies for using pedagogy to drive technology integration while implementing the ISTE Standards for Coaches. More information here.
  • Wednesday, May 7th at 9pm Teachers Teaching Teachers, Weekly conversations hosted by EdTechTalk, a collaborative open webcasting community. For more information, click here.
  • Thursday, May 8th in Lincolnshire, IL CoSN - 2014 Illinois CTO Clinic, The Educational Technology Council of Illinois (ETC-IL) (our IL State Chapter) is hosting its first annual Illinois CTO Clinic on Thursday, May 8! Join us for a full day of intimate professional development featuring leaders from around the state and keynote addresses from education stakeholders. Best of all, the event is completely free. Learn more here.
  • Thursday, May 8th at 3:30pm EdTechMonth: Personalize Your Math Professional Development, Learn how to personalize your professional development around math and technology using PowerUp WHAT WORKS. Read more at http://powerupwhatworks.org/page-puww/math. Join the session and see the full series schedule at edtechmonth.com.
  • Saturday, May 10th at 12pm Classroom 2.0 LIVE Weekly Show, Classroom 2.0 LIVE is an opportunity to gather with other member of the community in regular "live" web meetings. Follow #liveclass20 on Twitter and visit http://live.classroom20.com for weekly details.
  • Sunday, May 11th at 8pm I Have a Question EdTechWeekly, Weekly attempt to crowdsource answers to education questions from our community of communities. Tag your questions #eduquestion or post them on our Facebook page or Google+ community.
  • Monday, May 12th at 4pm in Patterson, NJ Raising Kids in a 24/7 Connected Culture, According to the Pew Institute, 86 percent of girls claimed to be able to conduct on-line chats without their parents’ knowledge, 65 percent of 8-14 year olds have been involved in cyber-bullying and 97 percent of teens use social networking applications, such as Facebook, My Space and chat rooms. Ms. Horowitz will provide an overview of the ever-changing digital media landscape and its influence on the way children and adolescents learn, socialize and play. She will discuss social networking sites, sexting, cyber bullying and offer suggestions for how parents and educators can guide youngsters to make responsible, respectful and safe choices in the digital world and beyond. More details here.
  • Monday, May 12th at 8pm TL Virtual Cafe - #TLChat LIVE!, Second Monday of each month is the Teacher Librarian Twitter Chat. Follow #TLChat on Twitter to participate.
  • Tuesday, May 13th at 3:30pm EdTechMonth: Deepen Your Knowledge about Technology Implementation Planning, Learn how to personalize your professional development around English Language Arts and technology using PowerUp WHAT WORKS. Read more at http://powerupwhatworks.org/page-puww/english-language-arts. Join the session and see the full series schedule at edtechmonth.com.

For a full calendar of all upcoming events and conferences, click here.

Deadlines

  • Library 2.014, October 8th + 9th, 2014
    Upcoming deadlines: Presentation proposals will be accepted between now and October 1st for Library 2.014. This fully online, participatory conference presents a unique opportunity to showcase the excellent research and work that you do every day. How does your library manage digital collections? Is your library mobile friendly? Do you have a story to tell about maker spaces? Your participation as a presenter will steer the global conversation about the future of libraries. Please see the call for proposals and conference strands and consider submitting your proposal soon!
  • Global Education Conference, November 17th - 22nd, 2014
    Upcoming deadlines: The call for proposals for the 2014 Global Education Conference are now open. Proposals can be submitted from May 1st until November 15, 2014, and we will begin accepting proposals June 1st. Please see the conference strands and consider submitting your proposal soon!

Highlighted Recordings

Barnett Berry from the Reinventing the Classroom Conference - on "How Teacherpreneurs Can Reinvent the Classroom"

Berry
http://youtu.be/de7i9_6DfoI

Shelly Sanchez Terrell from the Reinventing the Classroom Conference - on "Byte-Sized Potential in a Digital World of Possibilities"

Sanchez-Terrell
http://youtu.be/-6SEfmoNjNw

Rushton Hurley from the Reinventing the Classroom Conference - on "First Steps Toward Reinvention"

Hurley
http://youtu.be/RdwUC_A-mHM

NMC Navigator Top Ten

Top Learning Tech Stories of the Week from the NMC/Horizon Project Navigator.

  1. Learning With Disabilities: One Effort To Shake Up The Classroom
  2. Tech Integration and School Culture
  3. Engagement and Impact: Design Thinking and the Arts
  4. Amazon Debuts A Storefront Just For Wearable Tech
  5. The Virtual Reality Renaissance Is Here, But Are We Ready?
  6. Using Ultrasound to Feel Virtual Objects
  7. No Courses, No Classrooms, No Grades — Just Learning
  8. 7 rules for designing wearable devices
  9. As Researchers Turn to Google, Libraries Navigate Discovery Tools
  10. A cheap, 3D-printed droplet lens turns smartphone into high-resolution microscope

Conversations

Classroom 2.0

  • Social Learning Goes Mobile. Karen Cameron shares this list of five apps that help develop social learning skills in kids. Although it might seem counter-intuitive for educators to turn to apps and online gaming to enhance students’ social learning skills, we believe that when used in tandem with personalized instruction and an engaging curriculum, social learning games can be incredibly useful. Check out the list here and consider how you might use these in your classroom. Thanks, Karen!
  • Getting in the Habit of Goal Setting. Most of us have heard that one of the habits of successful people is writing down goals. There are a range of explanations about the benefits of goal-setting, and here we will add one more: student motivation! Karen shares this reflective goal-setting exercise that helps students develop on-going goals in the classroom. Throughout the year, students work towards achieving the milestones they've set for themselves. Great idea, Karen!

Education Revolution Google+ Community

  • Game Based Learning in the Classroom. John Thomas shared this recent article by Jordan Shapiro about how games help learners understand context. Games in the classroom can encourage students to understand subject matter in context — as part of a system. In contrast to memorization, drilling, and quizzing, which is often criticized because it focuses on facts in isolation, games force players to interact with problems in ways that take relationships into account. The content becomes useful insofar as it plays a part in a larger multi-modal system. How can you apply game based learning to some of your lessons? Share them here.
  • L'OrĂ©al 2014 Fellowship for Women in Science. Kirsten Winkler shares this amazing Call for Proposals for a fellowship that awards $60,000 to five US-based female STEM researchers. Applicants are evaluated based on academic performance, intellectual merit, and their commitment to supporting women and girls in science. Please share with your colleagues and consider applying by May 19th. Thanks for sharing, Kirsten!

See you online!

Steve
Steve Hargadon
www.stevehargadon.com

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