Monday, February 01, 2010

James Paul Gee on Video Games, Learning, and Literacy

Date: Wednesday, February 3rd, 2010
Time: 5pm Pacific / 8pm Eastern / 1am GMT (next day) (international times here)
Duration: 1 hour
Location: In Elluminate. Log in at http://tr.im/futureofed. The Elluminate room will be open up to 30 minutes before the event if you want to come in early. To make sure that your computer is configured for Elluminate, please visit http://www.elluminate.com/support. Recordings of the session will be posted within a day of the event at the event page (here).

Join me and Ed Hill for a live and interactive interview with James Paul Gee on Wednesday, February 3rd.

Professor Gee is well-known for his "provocative examination" of the positive effects on learning of video games. He's currently the Mary Lou Fulton Presidential Professor of Literacy Studeis at Arizona State University, and is the author of the acclaimed What Video Games Have to Teach Us About Learning and Literacy.

James Paul Gee is a member of the National Academy of Education. His book Sociolinguistics and Literacies (1990, Third Edition 2007) was one of the founding documents in the formation of the "New Literacy Studies", an interdisciplinary field devoted to studying language, learning, and literacy in an integrated way in the full range of their cognitive, social, and cultural contexts. His book An Introduction to Discourse Analysis (1999, Second Edition 2005) brings together his work on a methodology for studying communication in its cultural settings, an approach that has been widely influential over the last two decades.

Professor Gee's most recent books deal with video games, language, and learning. What Video Games Have to Teach Us About Learning and Literacy (2003, Second Edition 2007) argues that good video games are designed to enhance learning through effective learning principles supported by research in the Learning Sciences. Situated Language and Learning (2004) places video games within an overall theory of learning and literacy and shows how they can help us in thinking about the reform of schools. His most recent book is Good Video Games and Good Learning: Collected Essays (2007). Professor Gee has published widely in journals in linguistics, psychology, the social sciences, and education.

http://www.jamespaulgee.com

What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

3 comments:

  1. I think intergrate game into learning is a very effective way to stimulate students. The "Game Classroom", which break through the traditional classroom's style, can teach students how to think, how to learn, and how to use their knowledge. By games, studendts can not only enhance their creativities and curiosities, but also learn with the fun. My professor told me before that if you want to learn it, you have to know how to play it first. Therefore, using the game in the teaching is really a good idea.

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